Big Demo Patch! πŸ‘» Spooky!


Hey adventurers! How have you been? There have been a lot of updates and changes to the demo to give you a taste of the final game, many of which were inspired by community feedback!

You can use the pause menu to submit your thoughts, bug reports and general feedback directly to me while playing the game, by the way!

Stay tuned for more updates, thanks for joining me on this journey. <3
~ datablob

🌟 New Features & Gameplay Enhancements 🌟

Changes to maps

πŸ—ΊοΈ Maps are now procedural, infinitely large (instead of walled arenas), with more to uncover!
⚰️ Cemetery map has new lighting and ambient effects to deliver on a chilling atmosphere.
🧭 Added a mini map to show resources, enemies & more information.

More rogue-lite design, more build flexibility

πŸ’° Gold now only exists within runs and is used to buy new upgrade types. You always start a run with 250 gold, collecting gold during your run unlocks further upgrade choices.
πŸ„ Mutator items are unlocked in the Hall of Relics, but instead of perma-equipping them, they then appear as upgrades during your run, making for a more varied experience.
πŸ—‘οΈ Main weapons and hats remain perma-unlocked and can be equipped prior to runs.

New Resource System & Upgrades that cost gold

πŸ’Ž New resources are now your currency in the Hall of Relics!
⛏️ Mine for the first resource, Ice Crystals, by tracking them down on the map.
βš”οΈ Void Eyes now spawn in the desert, which can be used to unlock the cemetery door.
πŸŽ† Elemental mana icons now appear on some of the upgrades. They're a new addition used to power up and multiply the effects of some upgrades, more to come.
❄️ New stackable passive spells that auto-trigger on cooldown.

First look at boss battles

πŸ‘» Added epic boss battles with rewards in their first iteration, more to come.
πŸ”₯ Summoned flame now has improved visuals, making it clearer and more satisfying.

Balancing and Core Loop

⌚ Runs are now shorter and end in a boss battle.
πŸ“Š New XP Curve to level up faster, speeding up the time until overpowered.
β˜„οΈ Mobs now spawn in more varied patterns, in greater numbers, with a rebalanced rhythm and reworked movement.
πŸƒ Upgrade choices are more shuffled, giving you more flexibility.
πŸŽ’ Redesigned loadout screen! You may notice that there are now multiple slots for characters and dragons...

πŸ› οΈ Quality of Life Improvements πŸ› οΈ

πŸ’¨ All animations, cut scenes and various aspects of the game are now faster. Less waiting, more slaying!
πŸ›’ Players can now buy items directly with their mouse for smoother shop interactions.
⌨️ Pick upgrades using just the keyboard (single-handed play)
πŸ•ΉοΈ Resolved projectile overlay issues and improved shading for better player visibility behind projectiles.
☠️ Better player death sequence.
πŸ“ˆ See the outcome of stat calculations as a preview in the UI.
πŸ“Š Moved player & weapon stats to the pause screen to clean up UI and make it easily accessible.
πŸ–₯️ Various UI changes, such as moving the dragon-related UI elements all into the same corner.
πŸ”Š Some of the sound effects are now 3D audio, so you can locate them better.
πŸ‘οΈ Added accessibility controls to reduce motion effects, for comfort.
πŸ‰ You can pet the dragon in the Hall of Relics now.

πŸ› Bug Fixes & Performance πŸ›

πŸ”§ Fixed several visual glitches across maps and menus. Improved widescreen and ultrawide support.
🎡 Fixed issues with music queueing.
🧹 Mobs with the dashing movement style were sometimes getting stuck while dying.
πŸ’¬ Fixed bugs where localized text sometimes misaligned or replaced incorrectly in certain languages.
πŸ”Š Reduced overlapping sound effects for a cleaner audio experience.
🧩 Loading sequence fixes to prevent crashes during map transitions.

Files

BlackDragonMage-Demo-Oct2024.zip 248 MB
5 days ago

Get Black Dragon Mage

Leave a comment

Log in with itch.io to leave a comment.